<?xml version="1.0" encoding="US-ASCII" ?>
<character unique_id="fj5l95dl:-hl1gv0i5d24n" version="1">
	<created_date>Jul 27, 2008</created_date>
	<modified_date>Jun 27, 2010 12:53 AM</modified_date>
	<profile>
		<player_name>NPC</player_name>
		<campaign>Islands of War</campaign>
		<name>Gwen Bystrom</name>
		<title>Sister</title>
		<age>20</age>
		<birthday>April 23</birthday>
		<eyes>Grey</eyes>
		<hair>Electric Blue, Curly, Medium</hair>
		<skin>Freckled</skin>
		<handedness>Right</handedness>
		<height units="in">61</height>
		<weight units="lb">128.0</weight>
		<SM>0</SM>
		<gender>Female</gender>
		<race>Human</race>
		<tech_level>4</tech_level>
		<religion>Cult of Profit</religion>
		<notes>As a young woman, Gwen started her own small bank on the Green Isle.  She made a fair bit of money and then sold the business to a friend, spending everything she had to become a priestess in her religion.  Along this path, she gained magical talent and a unique ability to funnel mana into herself at high speed from her surroundings.

She believes strongly in her religion (Cult of Profit).  She's now working as an adventurer, seeing this as the quickest way to spread the message of profit.  Strangely enough, she leaves a trail of greater profitability where ever she goes, dispensing sound financial advice for a small fee ($5-$10).  On the other hand, she does still seek personal profit via dungeon delving and doing missions for the League of Adventurers.

Gwen recently had an unfortunate accident with a critical failure combined with a wild surge while casting Explosive Fireball.  It went off on her left ear instead of her target.  This completely blew her ear off, damaged her hearing, permanently curled her hair and turned it electric blue.  She hasn't figured out why it changed her hair color and every attempt she's made to dye it back to black (including magic) has failed.  She cannot even grow her ear back with magic; she's tried.

She has a habit of making out with random guys she meets just about everywhere she goes.  Her exotic hair color seems to be getting her extra attention (both good and bad) in this respect.

In combat, Gwen will generally use spells first, but if pressed will use her staff, which she is no slouch with.

Her tactics against single opponents vary by gender, but always begin with a defensive grip.  Her favored attack against males is her Armed Grapple/Groin Knee Strike attack.  Against women or when the afore-mentioned isn't possible, she uses Pressure-Point Strike against her opponent's weapon arm.  After the initial attack, she often follows up with a Sweep or more Pressure Point Strikes.  She normally seeks to disable her opponents quickly, so she can cast spells to support her comrades.

Against multiple opponents, she'll hold her staff with a regular grip and attack with a Grand Disarm.  If this doesn't scare her opponents off, she'll follow up with Whirlwind Attack.  If they're unarmed, she uses Whirlwind Attack first.

Gwen is currently actively training her staff skills, working on a new Combination move combining her Armed Grapple and a Knee Strike to the head.  This would be used against female opponents.

After that she's planning to go back to improving her magical abilities.</notes>
	</profile>
	<HP>0</HP>
	<FP>0</FP>
	<total_points>250</total_points>
	<ST>8</ST>
	<DX>12</DX>
	<IQ>14</IQ>
	<HT>11</HT>
	<will>0</will>
	<perception>0</perception>
	<speed>0</speed>
	<move>0</move>
	<include_punch>true</include_punch>
	<include_kick>true</include_kick>
	<include_kick_with_boots>false</include_kick_with_boots>
	<advantage_list>
		<advantage_container version="2" open="no">
			<name>Advantages</name>
			<advantage version="2">
				<name>Clerical Investment</name>
				<type>Social</type>
				<base_points>5</base_points>
				<reference>B43</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Energy Reserve (Magic)</name>
				<type>Physical, Exotic</type>
				<levels>45</levels>
				<points_per_level>3</points_per_level>
				<modifier version="1" enabled="no">
					<name>Abilities Only</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>P119</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>One Power</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
					<reference>P117</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Slow Recharge</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
					<reference>P117</reference>
					<notes>1/hour</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Slow Recharge</name>
					<cost type="percentage">-60</cost>
					<affects>total</affects>
					<reference>P117</reference>
					<notes>1/day</notes>
				</modifier>
				<modifier version="1">
					<name>Special Recharge</name>
					<cost type="percentage">-70</cost>
					<affects>total</affects>
					<reference>P117</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Special Recharge</name>
					<cost type="percentage">-80</cost>
					<affects>total</affects>
					<reference>P117</reference>
					<notes>1/s bleed</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Stunts Only</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
					<reference>P117</reference>
				</modifier>
				<modifier version="1">
					<name>Pact (Vow)</name>
					<cost type="percentage">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Nuisance Effect</name>
					<cost type="percentage">-5</cost>
					<affects>total</affects>
					<notes>Glowing Brightly</notes>
				</modifier>
				<reference>P119</reference>
				<notes>She gains a bright blue aura when she draws from this reserve; this makes her very obvious</notes>
				<categories>
					<category>Advantage</category>
					<category>Attribute</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Fatigue Magery</name>
				<type>Mental, Supernatural</type>
				<levels>250</levels>
				<base_points>1</base_points>
				<points_per_level>1</points_per_level>
				<modifier version="1" enabled="no">
					<name>No Foot Components</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Facial Components</name>
					<cost type="percentage">5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Gesture Components</name>
					<cost type="percentage">10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>No Material Components</name>
					<cost type="percentage">30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>No Speech Components</name>
					<cost type="percentage">20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Dance</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Dark-Aspected</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Day-Aspected</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Extra-Dimensional</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>No Armor</name>
					<cost type="percentage">-45</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Musical</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Night-Aspected</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>One College Only (@Hard College@)</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>One College Only (@Average College@)</name>
					<cost type="percentage">-50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>One College Only (@Easy College@)</name>
					<cost type="percentage">-60</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Requires Talisman</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Requires Talisman in Hand</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Solitary</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Song</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Spells Require Consciousness</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Spells Require Sight</name>
					<cost type="percentage">-35</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Wild Magic</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Reduced Fatigue Cost</name>
					<cost type="percentage">20</cost>
					<levels>2</levels>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Pact (Vow)</name>
					<cost type="percentage">-5</cost>
					<affects>total</affects>
				</modifier>
				<categories>
					<category>Advantage</category>
					<category>Occult/Magical</category>
				</categories>
			</advantage>
			<advantage_container version="2" open="no">
				<name>Mana Regeneration</name>
				<modifier version="1">
					<name>ER Only</name>
					<cost type="percentage">0</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Magical</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Nuisance Effect</name>
					<cost type="percentage">-5</cost>
					<affects>total</affects>
					<notes>Glowing Brightly</notes>
				</modifier>
				<modifier version="1">
					<name>Pact</name>
					<cost type="percentage">-5</cost>
					<affects>total</affects>
					<notes>Vow</notes>
				</modifier>
				<notes>While regenerating mana, bright blue motes of energy are visible moving toward her from her surroundings; this makes makes her very obvious</notes>
				<advantage version="2">
					<name>Regeneration (Energy Reserve, Low Mana)</name>
					<type>Physical, Exotic</type>
					<modifier version="1" enabled="no">
						<name>Extreme</name>
						<cost type="points">150</cost>
						<affects>total</affects>
						<reference>B80</reference>
						<notes>You recover 10 HP per second</notes>
					</modifier>
					<modifier version="1">
						<name>Fast</name>
						<cost type="points">50</cost>
						<affects>total</affects>
						<reference>B80</reference>
						<notes>You recover 1 HP per minute</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Fatigue Only</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>P70</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Fatigue Recovery</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>P70</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Heals Radiation</name>
						<cost type="percentage">40</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited: @Advantage@ Only</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>P70</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Radiation Only</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Regular</name>
						<cost type="points">25</cost>
						<affects>total</affects>
						<reference>B80</reference>
						<notes>You recover 1 HP per hour</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Slow</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B80</reference>
						<notes>You recover 1 HP per 12 hours</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Very Fast</name>
						<cost type="points">100</cost>
						<affects>total</affects>
						<reference>B80</reference>
						<notes>You recover 1 HP per second</notes>
					</modifier>
					<reference>B80</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Regeneration (Energy Reserve, Normal Mana or Better)</name>
					<type>Physical, Exotic</type>
					<modifier version="1">
						<name>Builds on Fast Regeneration</name>
						<cost type="points">-50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Extreme</name>
						<cost type="points">150</cost>
						<affects>total</affects>
						<reference>B80</reference>
						<notes>You recover 10 HP per second</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Fast</name>
						<cost type="points">50</cost>
						<affects>total</affects>
						<reference>B80</reference>
						<notes>You recover 1 HP per minute</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Fatigue Recovery</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>P70</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Heals Radiation</name>
						<cost type="percentage">40</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited: @Advantage@ Only</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>P70</reference>
					</modifier>
					<modifier version="1">
						<name>Only in Normal Mana or Better</name>
						<cost type="percentage">-15</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Radiation Only</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Regular</name>
						<cost type="points">25</cost>
						<affects>total</affects>
						<reference>B80</reference>
						<notes>You recover 1 HP per hour</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Slow</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B80</reference>
						<notes>You recover 1 HP per 12 hours</notes>
					</modifier>
					<modifier version="1">
						<name>Very Fast</name>
						<cost type="points">100</cost>
						<affects>total</affects>
						<reference>B80</reference>
						<notes>You recover 1 HP per second</notes>
					</modifier>
					<reference>B80</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage version="2">
				<name>Weapon Master</name>
				<type>Mental</type>
				<base_points>20</base_points>
				<reference>B99</reference>
				<notes>One weapon: Staff</notes>
				<categories>
					<category>Advantage</category>
				</categories>
				<weapon_bonus>
					<name compare="is">staff</name>
					<specialization compare="is anything"></specialization>
					<level compare="at_least">1</level>
					<amount>1</amount>
				</weapon_bonus>
				<weapon_bonus>
					<name compare="is">staff</name>
					<specialization compare="is anything"></specialization>
					<level compare="at_least">2</level>
					<amount>1</amount>
				</weapon_bonus>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Disadvantages</name>
			<advantage version="2">
				<name>Absent-Mindedness</name>
				<type>Mental</type>
				<base_points>-15</base_points>
				<reference>B122</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Dependency (Mana)</name>
				<type>Physical, Exotic</type>
				<modifier version="1" enabled="no">
					<name>Rarity: Rare</name>
					<cost type="points">-30</cost>
					<affects>total</affects>
					<reference>B130</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Rarity: Occasional</name>
					<cost type="points">-20</cost>
					<affects>total</affects>
					<reference>B130</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Rarity: Common</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
					<reference>B130</reference>
				</modifier>
				<modifier version="1">
					<name>Rarity: Very Common</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
					<reference>B130</reference>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Illegal</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
					<reference>B130</reference>
				</modifier>
				<modifier version="1">
					<name>Frequency: Constantly</name>
					<cost type="multiplier">5</cost>
					<reference>B130</reference>
					<notes>Lose 1 HP per minute without it</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Frequency: Hourly</name>
					<cost type="multiplier">4</cost>
					<reference>B130</reference>
					<notes>Lose 1 HP per 10 minutes after missing a hourly dose</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Frequency: Daily</name>
					<cost type="multiplier">3</cost>
					<reference>B130</reference>
					<notes>Lose 1 HP per hour after missing a daily dose</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Frequency: Weekly</name>
					<cost type="multiplier">2</cost>
					<reference>B130</reference>
					<notes>Lose 1 HP per six hours after missing a weekly dose</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Frequency: Monthly</name>
					<cost type="multiplier">1</cost>
					<reference>B130</reference>
					<notes>Lose 1 HP per day after missing a monthly dose</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Frequency: Seasonally</name>
					<cost type="multiplier">0.33333</cost>
					<reference>B130</reference>
					<notes>Lose 1 HP per 3 days after missing a seasonal dose</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Frequency: Yearly</name>
					<cost type="multiplier">0.1</cost>
					<reference>B130</reference>
					<notes>Lose 1 HP per 2 weeks after missing a yearly dose</notes>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Aging</name>
					<cost type="percentage">30</cost>
					<affects>total</affects>
					<reference>B130</reference>
					<notes>Age 2 years for each HP lost due to this dependency</notes>
				</modifier>
				<reference>B130</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Divine Curse (Hard of Hearing)</name>
				<type>Physical</type>
				<base_points>-10</base_points>
				<reference>B138</reference>
				<notes>Caused by the same accident that blew her ear off</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
				<attribute_bonus>
					<attribute>hearing</attribute>
					<amount>-4</amount>
				</attribute_bonus>
			</advantage>
			<advantage version="2">
				<name>Duty (League of Adventurers)</name>
				<type>Social</type>
				<modifier version="1" enabled="no">
					<name>FR: 6</name>
					<cost type="points">-2</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>FR: 9</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>FR: 12</name>
					<cost type="points">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>FR: 15</name>
					<cost type="points">-15</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Extremely Hazardous</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Involuntary</name>
					<cost type="points">-5</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1" enabled="no">
					<name>Nonhazardous</name>
					<cost type="points">5</cost>
					<affects>total</affects>
				</modifier>
				<reference>B133</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Honesty</name>
				<type>Mental</type>
				<base_points>-10</base_points>
				<cr>9</cr>
				<reference>B138</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Illusory</name>
				<type>Physical, Supernatural</type>
				<base_points>-40</base_points>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Lecherousness</name>
				<type>Mental</type>
				<base_points>-15</base_points>
				<cr>12</cr>
				<reference>B142</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Odious Personal Habit</name>
				<type>Physical</type>
				<base_points>-5</base_points>
				<reference>B22</reference>
				<notes>Says "What?" quite a bit, because she can't hear very well; -1 Reaction</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Pacifism: Reluctant Killer</name>
				<type>Mental</type>
				<base_points>-5</base_points>
				<reference>B148</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Secret (Illusion: Utter Rejection)</name>
				<type>Social</type>
				<base_points>-10</base_points>
				<reference>B152</reference>
				<notes>Will become Social Stigma (Monster) and loss of Clerical Investment</notes>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Supernatural Features (No Soul)</name>
				<type>Physical, Supernatural</type>
				<base_points>-5</base_points>
				<reference>B157</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Vow (Always consider offers of payment)</name>
				<type>Physical</type>
				<base_points>-5</base_points>
				<reference>B161</reference>
				<categories>
					<category>Disadvantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Perks</name>
			<advantage version="2">
				<name>Changemaker</name>
				<type>Physical</type>
				<base_points>1</base_points>
				<categories>
					<category>Perk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Grip Mastery (Staff)</name>
				<type>Physical</type>
				<base_points>1</base_points>
			</advantage>
			<advantage version="2">
				<name>Infinite Money Pocket</name>
				<type>Physical</type>
				<base_points>1</base_points>
				<categories>
					<category>Perk</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Quirks</name>
			<advantage version="2">
				<name>Combs hair to cover ears</name>
				<type>Physical</type>
				<base_points>-1</base_points>
			</advantage>
			<advantage version="2">
				<name>Divine Curse (Electric Blue Hair)</name>
				<type>Physical</type>
				<base_points>-1</base_points>
				<reference>B132</reference>
				<notes>Dye and bleach don't work.  Nobody can change it in any way.</notes>
			</advantage>
			<advantage version="2">
				<name>Divine Curse (Missing Left Ear)</name>
				<type>Physical</type>
				<base_points>-1</base_points>
			</advantage>
			<advantage version="2">
				<name>Expression</name>
				<type>Mental</type>
				<levels>0</levels>
				<base_points>-1</base_points>
				<reference>B164</reference>
				<notes>"If I had a copper piece for every time..."</notes>
				<categories>
					<category>Quirk</category>
				</categories>
			</advantage>
			<advantage version="2">
				<name>Obsession</name>
				<type>Mental</type>
				<levels>0</levels>
				<base_points>-1</base_points>
				<reference>B164</reference>
				<notes>Returning her hair and ear to normal</notes>
				<categories>
					<category>Quirk</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Techniques (Combinations)</name>
			<advantage version="2">
				<name>Combination (Armed Grapple (Staff)/Torso + Knee Strike (Brawling) Thrust/Groin)</name>
				<type>Physical</type>
				<levels>3</levels>
				<base_points>3</base_points>
				<points_per_level>1</points_per_level>
				<reference>MA80</reference>
				<notes>Skill 14 + 11 (No Grapple)/14 (Successful Grapple)</notes>
			</advantage>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill_container version="2" open="no">
			<name>Business</name>
			<skill version="2">
				<name>Accounting</name>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B174</reference>
				<categories>
					<category>Business</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Finance</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Mathematics</name>
					<specialization>Statistics</specialization>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Merchant</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Economics</name>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B189</reference>
				<categories>
					<category>Business</category>
					<category>Social Sciences/Humanities</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Finance</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Market Analysis</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Merchant</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Finance</name>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B195</reference>
				<categories>
					<category>Business</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Accounting</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Economics</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Merchant</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Merchant</name>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B209</reference>
				<categories>
					<category>Business</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Finance</name>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Market Analysis</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Professional Skill</name>
				<specialization>Banker</specialization>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B215</reference>
				<categories>
					<category>Knowledge</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Combat</name>
			<skill version="2">
				<name>Brawling</name>
				<difficulty>DX/E</difficulty>
				<points>4</points>
				<reference>B182</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<weapon_bonus>
					<name compare="is">Brawling</name>
					<specialization compare="is anything"></specialization>
					<level compare="at_least">2</level>
					<amount per_level="yes">1</amount>
				</weapon_bonus>
			</skill>
			<skill version="2">
				<name>Innate Attack</name>
				<specialization>Beam</specialization>
				<difficulty>DX/E</difficulty>
				<points>4</points>
				<reference>B201</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Ranged Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Innate Attack</name>
					<modifier>-2</modifier>
				</default>
			</skill>
			<technique version="2" limit="0">
				<name>Knee Strike</name>
				<difficulty>A</difficulty>
				<points>1</points>
				<melee_weapon>
					<damage>thr</damage>
					<usage>Thrust</usage>
					<reach>C</reach>
					<parry>No</parry>
					<block>No</block>
					<default>
						<type>Skill</type>
						<name>Knee Strike</name>
						<modifier>0</modifier>
					</default>
					<default>
						<type>Skill</type>
						<name>Brawling</name>
						<modifier>-1</modifier>
					</default>
				</melee_weapon>
				<reference>B232, MA76</reference>
				<default>
					<type>Skill</type>
					<name>Brawling</name>
					<modifier>-1</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
			</technique>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Magic</name>
			<skill version="2">
				<name>Alchemy</name>
				<tech_level>4</tech_level>
				<difficulty>IQ/VH</difficulty>
				<points>8</points>
				<reference>B174</reference>
				<categories>
					<category>Natural Science</category>
					<category>Occult/Magical</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Charm</specialization>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Thaumatology</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Creation</specialization>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Thaumatology</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Divination</specialization>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Thaumatology</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Illusion</specialization>
				<difficulty>IQ/H</difficulty>
				<points>8</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Thaumatology</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Life</specialization>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Thaumatology</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Meta</specialization>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Thaumatology</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Protection</specialization>
				<difficulty>IQ/H</difficulty>
				<points>2</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Thaumatology</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Summoning</specialization>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Thaumatology</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Magic</name>
				<specialization>Transmutation</specialization>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Thaumatology</name>
						<specialization compare="is anything"></specialization>
						<level compare="at_least">12</level>
					</skill_prereq>
				</prereq_list>
				<default>
					<type>Skill</type>
					<name>Thaumatology</name>
					<modifier>-6</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Meditation</name>
				<difficulty>Will/H</difficulty>
				<points>2</points>
				<reference>B207</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<default>
					<type>Will</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Autohypnosis</name>
					<modifier>-4</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Thaumatology</name>
				<difficulty>IQ/VH</difficulty>
				<points>12</points>
				<reference>B225</reference>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-7</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Misc</name>
			<skill version="2">
				<name>Hidden Lore</name>
				<specialization>Demon Lore</specialization>
				<difficulty>IQ/A</difficulty>
				<points>1</points>
				<reference>B199</reference>
				<categories>
					<category>Knowledge</category>
					<category>Occult/Magical</category>
				</categories>
			</skill>
			<skill version="2">
				<name>Sex Appeal</name>
				<difficulty>HT/A</difficulty>
				<points>2</points>
				<reference>B219</reference>
				<categories>
					<category>Social</category>
				</categories>
				<default>
					<type>HT</type>
					<modifier>-3</modifier>
				</default>
			</skill>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Quarterstaff</name>
			<technique version="2" limit="4">
				<name>Arm Lock</name>
				<difficulty>A</difficulty>
				<points>0</points>
				<reference>MA65</reference>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>0</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Staff</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
				</prereq_list>
			</technique>
			<technique version="2" limit="0">
				<name>Armed Grapple</name>
				<difficulty>H</difficulty>
				<points>3</points>
				<reference>MA67</reference>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>-2</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Staff</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
				</prereq_list>
			</technique>
			<technique version="2" limit="0">
				<name>Back Strike</name>
				<difficulty>H</difficulty>
				<points>3</points>
				<reference>MA67</reference>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>-2</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Staff</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
				</prereq_list>
			</technique>
			<technique version="2" limit="0">
				<name>Choke Hold</name>
				<difficulty>H</difficulty>
				<points>0</points>
				<reference>MA69</reference>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>-3</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Staff</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
				</prereq_list>
			</technique>
			<technique version="2" limit="5">
				<name>Disarming</name>
				<difficulty>H</difficulty>
				<points>0</points>
				<reference>B230, MA70</reference>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>0</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Staff</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
				</prereq_list>
			</technique>
			<technique version="2" limit="4">
				<name>Feint</name>
				<difficulty>H</difficulty>
				<points>0</points>
				<reference>B231, MA73</reference>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>0</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
				<prereq_list all="yes">
					<skill_prereq has="yes">
						<name compare="is">Staff</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
				</prereq_list>
			</technique>
			<technique version="2">
				<name>Grand Disarm</name>
				<difficulty>A</difficulty>
				<points>11</points>
				<reference>MA84</reference>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>-11</modifier>
				</default>
				<categories>
					<category>Cinematic Techniques</category>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
			</technique>
			<skill version="2">
				<name>Pressure Points</name>
				<specialization>Staff</specialization>
				<difficulty>IQ/H</difficulty>
				<points>4</points>
				<reference>B215</reference>
				<categories>
					<category>Esoteric</category>
				</categories>
				<prereq_list all="no">
					<advantage_prereq has="yes">
						<name compare="starts with">weapon master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
					<advantage_prereq has="yes">
						<name compare="is">trained by a master</name>
						<notes compare="is anything"></notes>
					</advantage_prereq>
				</prereq_list>
			</skill>
			<technique version="2" limit="0">
				<name>Pressure-Point Strike</name>
				<difficulty>A</difficulty>
				<points>2</points>
				<reference>MA87</reference>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>-2</modifier>
				</default>
				<categories>
					<category>Cinematic Techniques</category>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<prereq_list all="no">
					<skill_prereq has="yes">
						<name compare="is">Pressure Secrets</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
					<skill_prereq has="yes">
						<name compare="is">Pressure Points</name>
						<specialization compare="is anything"></specialization>
					</skill_prereq>
				</prereq_list>
			</technique>
			<skill version="2">
				<name>Staff</name>
				<difficulty>DX/A</difficulty>
				<points>8</points>
				<reference>B208</reference>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-2</modifier>
				</default>
			</skill>
			<technique version="2" limit="0">
				<name>Sweep</name>
				<difficulty>H</difficulty>
				<points>4</points>
				<reference>B232, MA81</reference>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>-3</modifier>
				</default>
				<categories>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
					<category>Technique</category>
				</categories>
			</technique>
			<technique version="2" limit="0">
				<name>Whirlwind Attack</name>
				<difficulty>H</difficulty>
				<points>6</points>
				<reference>B232, MA87</reference>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>-5</modifier>
				</default>
				<categories>
					<category>Cinematic Techniques</category>
					<category>Combat/Weapon</category>
					<category>Melee Combat</category>
				</categories>
			</technique>
			<technique version="2" limit="-1">
				<name>Targeted Attack (Grapple/Neck)</name>
				<difficulty>H</difficulty>
				<points>3</points>
				<reference>MA68</reference>
				<default>
					<type>Skill</type>
					<name>Armed Grapple</name>
					<modifier>-3</modifier>
				</default>
				<categories>
					<category>Technique</category>
				</categories>
			</technique>
		</skill_container>
		<skill_container version="2" open="no">
			<name>Religious</name>
			<skill version="2">
				<name>Exorcism</name>
				<difficulty>Will/H</difficulty>
				<points>1</points>
				<reference>B193</reference>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<default>
					<type>Will</type>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Religious Ritual</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<modifier>-3</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Theology</name>
					<modifier>-3</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Public Speaking</name>
				<difficulty>IQ/A</difficulty>
				<points>2</points>
				<reference>B216</reference>
				<categories>
					<category>Business</category>
					<category>Scholarly</category>
					<category>Social</category>
				</categories>
				<default>
					<type>IQ</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Acting</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Performance</name>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Politics</name>
					<modifier>-5</modifier>
				</default>
			</skill>
			<skill version="2">
				<name>Religious Ritual</name>
				<specialization>Cult of Profit</specialization>
				<difficulty>IQ/H</difficulty>
				<points>1</points>
				<reference>B217</reference>
				<categories>
					<category>Occult/Magical</category>
				</categories>
				<default>
					<type>Skill</type>
					<name>Ritual Magic</name>
					<specialization>Cult of Profit</specialization>
					<modifier>-6</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Theology</name>
					<specialization>Cult of Profit</specialization>
					<modifier>-4</modifier>
				</default>
			</skill>
		</skill_container>
	</skill_list>
	<equipment_list>
		<equipment_container version="2" open="no" state="equipped">
			<description>Leather Belt</description>
			<tech_level>2</tech_level>
			<legality_class>-</legality_class>
			<value>5</value>
			<weight units="lb">0.25</weight>
			<equipment_container version="2" open="no" state="equipped">
				<description>Shrinking Spell Book</description>
				<legality_class>4</legality_class>
				<value>1020</value>
				<weight units="lb">0.12</weight>
				<notes>Thesis (320 pages), Codex Bound</notes>
				<categories>
					<category>Spell Book</category>
				</categories>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Armor</description>
					<legality_class>4</legality_class>
					<value>120</value>
					<weight units="lb">0.0</weight>
					<notes>Common, 12 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Battle</category>
						<category>Spell: Charm</category>
						<category>Spell: Common</category>
						<category>Spell: Protection</category>
					</categories>
				</equipment>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Barrier</description>
					<legality_class>4</legality_class>
					<value>1900</value>
					<weight units="lb">0.0</weight>
					<notes>Uncommon, 38 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Battle</category>
						<category>Spell: Creation</category>
						<category>Spell: Protection</category>
						<category>Spell: Uncommon</category>
					</categories>
				</equipment>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Burning Blast</description>
					<legality_class>4</legality_class>
					<value>200</value>
					<weight units="lb">0.0</weight>
					<notes>Common, 20 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Battle</category>
						<category>Spell: Common</category>
						<category>Spell: Creation</category>
						<category>Spell: Elemental</category>
						<category>Spell: Fire</category>
					</categories>
				</equipment>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Charm</description>
					<legality_class>4</legality_class>
					<value>220</value>
					<weight units="lb">0.0</weight>
					<notes>Common, 22 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Charm</category>
						<category>Spell: Common</category>
						<category>Spell: Mentalism</category>
					</categories>
				</equipment>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Color Spray</description>
					<legality_class>4</legality_class>
					<value>380</value>
					<weight units="lb">0.0</weight>
					<notes>Common, 38 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Battle</category>
						<category>Spell: Common</category>
						<category>Spell: Elemental</category>
						<category>Spell: Light</category>
						<category>Spell: Radiance</category>
						<category>Spell: Transmutation</category>
					</categories>
				</equipment>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Combat Teleport</description>
					<legality_class>4</legality_class>
					<value>10000</value>
					<weight units="lb">0.0</weight>
					<notes>Rare, 40 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Battle</category>
						<category>Spell: Rare</category>
						<category>Spell: Transmutation</category>
						<category>Spell: Transportation</category>
					</categories>
				</equipment>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Demishadow Magic</description>
					<legality_class>4</legality_class>
					<value>910</value>
					<weight units="lb">0.0</weight>
					<notes>Common, 91 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Battle</category>
						<category>Spell: Common</category>
						<category>Spell: Darkness</category>
						<category>Spell: Illusion</category>
					</categories>
				</equipment>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Demishadow Monsters</description>
					<legality_class>4</legality_class>
					<value>1780</value>
					<weight units="lb">0.0</weight>
					<notes>Common, 178 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Common</category>
						<category>Spell: Illusion</category>
					</categories>
				</equipment>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Explosive Fireball</description>
					<legality_class>4</legality_class>
					<value>270</value>
					<weight units="lb">0.0</weight>
					<notes>Common, 27 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Battle</category>
						<category>Spell: Common</category>
						<category>Spell: Creation</category>
						<category>Spell: Elemental</category>
						<category>Spell: Fire</category>
					</categories>
				</equipment>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Frostbite</description>
					<legality_class>4</legality_class>
					<value>110</value>
					<weight units="lb">0.0</weight>
					<notes>Common, 11 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Battle</category>
						<category>Spell: Common</category>
						<category>Spell: Elemental</category>
						<category>Spell: Ice</category>
						<category>Spell: Transmutation</category>
					</categories>
				</equipment>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Haste Other</description>
					<legality_class>4</legality_class>
					<value>370</value>
					<weight units="lb">0.0</weight>
					<notes>Common, 37 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Body Control</category>
						<category>Spell: Charm</category>
						<category>Spell: Common</category>
						<category>Spell: Time</category>
						<category>Spell: Transmutation</category>
					</categories>
				</equipment>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Haste Self</description>
					<legality_class>4</legality_class>
					<value>2000</value>
					<weight units="lb">0.0</weight>
					<notes>Uncommon, 40 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Charm</category>
						<category>Spell: Time</category>
						<category>Spell: Uncommon</category>
					</categories>
				</equipment>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Heal</description>
					<legality_class>4</legality_class>
					<value>350</value>
					<weight units="lb">0.0</weight>
					<notes>Common, 35 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Common</category>
						<category>Spell: Healing</category>
						<category>Spell: Life</category>
					</categories>
				</equipment>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Heal II</description>
					<legality_class>4</legality_class>
					<value>990</value>
					<weight units="lb">0.0</weight>
					<notes>Common, 99 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Common</category>
						<category>Spell: Healing</category>
						<category>Spell: Life</category>
					</categories>
				</equipment>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Heavy Stun</description>
					<legality_class>4</legality_class>
					<value>530</value>
					<weight units="lb">0.0</weight>
					<notes>Common, 53 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Body Control</category>
						<category>Spell: Common</category>
						<category>Spell: Life</category>
					</categories>
				</equipment>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Illusion Shell</description>
					<legality_class>4</legality_class>
					<value>3850</value>
					<weight units="lb">0.0</weight>
					<notes>Uncommon, 77 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Illusion</category>
						<category>Spell: Mentalism</category>
						<category>Spell: Uncommon</category>
					</categories>
				</equipment>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Lightning Bolt</description>
					<legality_class>4</legality_class>
					<value>110</value>
					<weight units="lb">0.0</weight>
					<notes>Common, 11 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Air</category>
						<category>Spell: Battle</category>
						<category>Spell: Common</category>
						<category>Spell: Creation</category>
						<category>Spell: Elemental</category>
						<category>Spell: Lightning</category>
						<category>Spell: Weather</category>
					</categories>
				</equipment>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Luck</description>
					<legality_class>4</legality_class>
					<value>60</value>
					<weight units="lb">0.0</weight>
					<notes>Common, 6 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Charm</category>
						<category>Spell: Common</category>
						<category>Spell: Wild</category>
					</categories>
				</equipment>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Mage Sight</description>
					<legality_class>4</legality_class>
					<value>30</value>
					<weight units="lb">0.0</weight>
					<notes>Common, 3 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Charm</category>
						<category>Spell: Common</category>
						<category>Spell: Divination</category>
					</categories>
				</equipment>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Mitosis</description>
					<legality_class>4</legality_class>
					<value>13250</value>
					<weight units="lb">0.0</weight>
					<notes>Rare, 46 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Creation</category>
						<category>Spell: Rare</category>
						<category>Spell: Transmutation</category>
					</categories>
				</equipment>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Negate Magic</description>
					<legality_class>4</legality_class>
					<value>880</value>
					<weight units="lb">0.0</weight>
					<notes>Common, 88 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Common</category>
						<category>Spell: Meta</category>
					</categories>
				</equipment>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Phantasmal Killer</description>
					<legality_class>4</legality_class>
					<value>1980</value>
					<weight units="lb">0.0</weight>
					<notes>Common, 198 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Common</category>
						<category>Spell: Illusion</category>
					</categories>
				</equipment>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Phantasmal Sight</description>
					<legality_class>4</legality_class>
					<value>130</value>
					<weight units="lb">0.0</weight>
					<notes>Common, 13 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Common</category>
						<category>Spell: Illusion</category>
					</categories>
				</equipment>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Phantasmal Sound</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight units="lb">0.0</weight>
					<notes>Common, 5 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Common</category>
						<category>Spell: Illusion</category>
						<category>Spell: Sound</category>
					</categories>
				</equipment>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Phantasmal Sound</description>
					<legality_class>4</legality_class>
					<value>50</value>
					<weight units="lb">0.0</weight>
					<notes>Common, 5 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Common</category>
						<category>Spell: Illusion</category>
						<category>Spell: Sound</category>
					</categories>
				</equipment>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Phantasmal Trap</description>
					<legality_class>4</legality_class>
					<value>830</value>
					<weight units="lb">0.0</weight>
					<notes>Common, 83 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Common</category>
						<category>Spell: Guardian</category>
						<category>Spell: Illusion</category>
						<category>Spell: Protection</category>
					</categories>
				</equipment>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Phantom Steed</description>
					<legality_class>4</legality_class>
					<value>450</value>
					<weight units="lb">0.0</weight>
					<notes>Common, 45 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Common</category>
						<category>Spell: Illusion</category>
						<category>Spell: Summoning</category>
						<category>Spell: Transportation</category>
					</categories>
				</equipment>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Poetic Improvisation</description>
					<legality_class>4</legality_class>
					<value>20</value>
					<weight units="lb">0.0</weight>
					<notes>Common, 2 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Any College</category>
						<category>Spell: Common</category>
					</categories>
				</equipment>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Regenerate Self</description>
					<legality_class>4</legality_class>
					<value>23750</value>
					<weight units="lb">0.0</weight>
					<notes>Rare, 95 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Healing</category>
						<category>Spell: Life</category>
						<category>Spell: Rare</category>
					</categories>
				</equipment>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Shadow Magic</description>
					<legality_class>4</legality_class>
					<value>460</value>
					<weight units="lb">0.0</weight>
					<notes>Common, 46 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Battle</category>
						<category>Spell: Common</category>
						<category>Spell: Illusion</category>
					</categories>
				</equipment>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Shadow Monsters</description>
					<legality_class>4</legality_class>
					<value>1300</value>
					<weight units="lb">0.0</weight>
					<notes>Common, 130 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Common</category>
						<category>Spell: Illusion</category>
					</categories>
				</equipment>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Shield</description>
					<legality_class>4</legality_class>
					<value>300</value>
					<weight units="lb">0.0</weight>
					<notes>Common, 30 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Battle</category>
						<category>Spell: Charm</category>
						<category>Spell: Common</category>
						<category>Spell: Protection</category>
					</categories>
				</equipment>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Stun</description>
					<legality_class>4</legality_class>
					<value>180</value>
					<weight units="lb">0.0</weight>
					<notes>Common, 18 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Body Control</category>
						<category>Spell: Common</category>
						<category>Spell: Life</category>
					</categories>
				</equipment>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Super Luck</description>
					<legality_class>4</legality_class>
					<value>20000</value>
					<weight units="lb">0.0</weight>
					<notes>Rare, 80 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Charm</category>
						<category>Spell: Rare</category>
						<category>Spell: Wild</category>
					</categories>
				</equipment>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Teleport Self</description>
					<legality_class>4</legality_class>
					<value>2000</value>
					<weight units="lb">0.0</weight>
					<notes>Uncommon, 40 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Transmutation</category>
						<category>Spell: Transportation</category>
						<category>Spell: Uncommon</category>
					</categories>
				</equipment>
				<equipment version="2" state="equipped">
					<quantity>1</quantity>
					<description>Spell: Tongues</description>
					<legality_class>4</legality_class>
					<value>80</value>
					<weight units="lb">0.0</weight>
					<notes>Common, 8 points</notes>
					<categories>
						<category>Spell</category>
						<category>Spell: Charm</category>
						<category>Spell: Common</category>
						<category>Spell: Communication</category>
						<category>Spell: Divination</category>
						<category>Spell: Mentalism</category>
					</categories>
				</equipment>
			</equipment_container>
		</equipment_container>
		<equipment version="2" state="equipped">
			<quantity>1</quantity>
			<description>Quarterstaff</description>
			<tech_level>0</tech_level>
			<legality_class>4</legality_class>
			<value>10</value>
			<weight units="lb">4.0</weight>
			<reference>B273</reference>
			<melee_weapon>
				<damage>sw+2 cr</damage>
				<strength>7&#8224;</strength>
				<usage>Swung</usage>
				<reach>1,2</reach>
				<parry>+2</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-2</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr+2 cr</damage>
				<strength>7&#8224;</strength>
				<usage>Thrust</usage>
				<reach>1,2</reach>
				<parry>+2</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-2</modifier>
				</default>
			</melee_weapon>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
	</equipment_list>
	<print_settings printer="Microsoft XPS Document Writer" units="in">
		<orientation>Portrait</orientation>
		<width>8.5</width>
		<height>11</height>
		<top_margin>0.5</top_margin>
		<left_margin>0.5</left_margin>
		<bottom_margin>0.5</bottom_margin>
		<right_margin>0.5</right_margin>
		<ink_chromaticity>Monochrome</ink_chromaticity>
		<sides>Single</sides>
		<quality>Normal</quality>
	</print_settings>
</character>
